Sea Match Elie
Introductions Sea Match Elie
Match 3 tiles, clear levels, have fun!
I. Core Gameplay & Operation RulesBasic Operation: Tap the topmost visible pattern tiles on the board to move them to the elimination slot below (7 slots total). When 3 tiles of the same pattern are collected in the slots, they will be eliminated automatically to free up slot space.
Layer Restriction: Tiles are stacked in multiple layers. Only unobstructed top-layer tiles can be tapped. Lower-layer tiles will unlock and become visible only after removing the upper-layer tiles.
Win/Loss Judgment: Clear all tiles on the board to pass the level. If the elimination slots are filled with 7 tiles of different patterns and no 3 can be matched for elimination, the game fails.
II. Level Design & Core Challenges
Difficulty Gradient: The first level is usually a tutorial level with a simple layout and a small number of tiles to help players quickly get familiar with the mechanics. Starting from the second level, the difficulty increases sharply—tile stacks have more layers, the proportion of hidden tiles rises, and the pass rate drops significantly.
Layout Traps: A "pseudo-random" stacking algorithm is used. The distribution of hidden tiles in some levels is highly misleading. There may seem to be matching opportunities, but they are inaccessible due to layer obstruction, which easily traps players in a "level-stuck" situation.
