Introductions Epic Battle
Epic Battle is a fast, portrait mobile quiz.
Epic Battle is a fast, portrait mobile quiz wrapped in a loud action look: a burning sky, deep reds and golds, and UI that reads like a battle screen rather than a classroom app. On the main screen the EPIC BATTLE logo sits up top; beneath it, PLAY and EXIT sit on wide, glowing pill buttons. When the scene opens, the logo and then the buttons play a short entrance animation—scale and fade-in—so the menu feels like it “lands” before you can tap.PLAY hides the whole menu layer and shows the game layer. EXIT closes the app (in the editor it stops Play mode). Gameplay is one clear loop: a task line (for example a sum like “12 + 7 = ?”) appears above a 4×6 grid of ornate tiles. Each tile shows a number; exactly one number is correct, the rest are decoys, all different so there is no duplicate right answer on the board. The player picks a tile. If it matches the solution, the round clears and a new problem is generated immediately—same rules, fresh numbers. If the choice is wrong, the game layer turns off and the main menu comes back, with its intro animation playing again when the menu object becomes active. On the game screen, a MENU control matches that same idea: leave the round and return to the main menu without needing a wrong answer.
There is no separate win state in this build: the core is endless correct streaks versus one mistake sends you home. Tone stays English in the UI (PLAY, EXIT, MENU, numeric prompts). Visually the experience is meant to feel urgent and “epic” while the actual interaction is simple: read the line, scan the grid, tap once, repeat or get sent back to the title flow.