Ant Carry: Fruits
Introductions Ant Carry: Fruits
Draw walls, guide ants to carry watermelon home.
"Detailed GameplayObserve and Plan: At the start of the level, you will see ants, watermelon pieces, and obstacles. The ants will automatically move in a set direction.
Draw to Guide: Your core action is to draw lines directly on the screen with your finger. These lines instantly become walls, used to change paths by blocking the ants' way and forcing them to turn in the correct direction.
Physics and Limitations: Ants will turn around upon hitting a wall. You must use this physical property to guide them. Sometimes, you need to plan coordinated routes for multiple ants or multiple watermelon pieces.
Clearing the Level and Incentives: The level is cleared when all watermelon pieces are successfully carried back to the anthill. If you get stuck, you can watch an ad to get a hint or skip the level directly."
